Rules 2015
These rules have not yet been updated for 2016! We will make an announcement here, and on social media, when they have been updated. In the mean time, refer to the ITC Rules for list building.
The Warhammer 40k 7th Edition Rules will be used.
A total of three games will be played – two and one half hours per game.
Choosing Your Armies
The following is a list of legal army choices for use at Waagh!Fest!:
- Codex: Chaos Marines
Black Legion: Supplemental Codex
Crimson Slaughter: Supplemental Codex - Codex: Daemons
- Codex: Dark Eldar
Haemonculous Covens: Supplimental Codex - Codex: Harliquins
- Codex: Eldar: Craftworld
- Codex: Grey Knights
- Imperial Knights
- Codex: Astra Militarum
- Codex: Militarum Tempestus
- Codex: Inquisition
- Codex: Necrons
- Codex: Orks
- Codex: Space Marines
Clan Raukaan: Supplemental Codex
Sentinels of Terra: Supplemental Codex
Legion of the Damned: Supplemental Codex - Codex: Blood Angels
- Codex: Dark Angels
- Codex: Space Wolves
Champions of Fenris: Supplimental Codex - Codex: Tau Empire
Farsight Enclave: Supplimental Codex - Codex: Tyranids
- Codex: Adeptas Sororitas
- Sanctus Reach: Volume One
- Sanctus Reach: The Red Waaagh!
- Shield of Baal: Leviathan
- Shield of Baal: Exterminatus
Any army, model or unit rules from the Death from the Skies supplement are valid as well but you MUST HAVE THE BOOK! This is to verify any possible conflicts.
Have a specific question about a specific unit and a specific rule? Check here first for the rulings we are using for Waaagh!Fest V.
Warhammer 40K Rules Clarifications
FORGEWORLD Models/Units
Forgeworld units/models are approved for use at Waaagh!Fest 2015. If it’s on this list, it’s good to go! This is most non-superheavy/gargantuan creatures from Forgeworld and includes information on which version/update/book to use for these models. This does not effect the use of Lords of War as noted below. This also includes Imperial Armour: Aeronautica. You must have a copy of the book/rules for anything FW that’s used and let your opponent know at the beginning of the game.
Forgeworld Approved Models, Formations, and Book Sources
FORGEWORLD Armylists
If you want to bring a Foreworld armylist army, you may do so. All models that make up this list must either be standard codex models (codices listed above) or be included in the listing for Forgeworld models as noted above.
Army List Format
Army Composition
- 2000 point limit.
- 2 Detachments Total. You may take any 2 detachments you wish, but may not repeat any detachments.
- 0-1-CAD (Detachment)
- Detachments may be produced from a maximum of one Codex / Codex Supplement. Only 7th edition updated Forge World army lists are allowed.
- Example – You may not selectively include units within one Combined Arms Detachment from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40k Rulebook.
- Exception – Units that are added to various Factions by means other than the primary or supplemental Codex are exceptions (i.e., Dataslate Characters, Forgeworld 40K approved units where they are permitted, etc.).
- Codex Supplements will be considered their own Faction, ie. Farsight Enclave, Black Legion, Crimson Slaughter, Militarum Tempestus and Legion of the Damned, etc.
- In the case of a Forge World unit having a profile in a Forge World book and Codex or Codex Supplement, the rules in the Codex or Codex Supplement are always used.
- 0-1 Codex Specific Detachment (Detachment)
- 0-1 Allied Detachment (Detachment)
- Your Allied Detachment may be the same faction as your CAD.
- 0-1 Formation (Detachment)
- See the Black Library for examples of Formations.
- No Fortification or Apocalypse Formations will be allowed.
- 0-1 Fortification (Please note, these are not a detachment, but a part of certain detachments such as a CAD. Only 1 may be taken in your list, regardless of which detachments you use.)
- All of the rules may be found in the Stronghold Assault supplement. No Fortification Networks will be allowed . All upgrades on pg. 180 of the Stronghold Assault book will be allowed.
- Fortifications must be deployed more than 4″ from a board edge. For some fortifications in some deployment types, this may result in a fortification being deployed partially outside of a deployment zone.
- 0-1 Lord of War (Please note, these are not a detachment, but a part of certain detachments such as a CAD. Only 1 may be taken in your list, regardless of which detachments you use.)
- For a list of acceptable Lords of War, use this link to the ITC list and sources. Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.
- All Special Character LoWs such as Ghaz, Draigo, etc. can be used.
- Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a Super Heavy or Gargantuan LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a Super Heavy or Gargantuan LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Super Heavy or Gargantuan Creature Lord of War, but not for a Special Character LoW such as Draigo.
- A LoW may be chosen from the following list. *Please note, the Battle of Keylek legacy of glory upgrade is not allowed for a LoW for Waaagh!Fest 2015.
- All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed for the Waaagh!Fest 2015.
- All of the Imperial Knight LoW variants
- Crassus Armored Assault Transport
- Gorgon Heavy Transporter
- Minotaur Artillery Tank
- All Macharius chassis vehicles
- All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
- Valdor Tank Hunter
- Marauder Bomber (may not take Hellstorm bombs)
- Maurader Destroyer
- Fellblade
- Cereberus Heavy Tank Destroyer
- Thunderhawk Transporter
- Greater Brass Scorpion of Khorne
- Khorne Lord of Skulls
- Nurgle Plague Reaper
- Obelisk
- Gauss Pylon
- Stompa
- Big Mek Stompa (Big Mek Buzzgob pays the normal amount of points for his Stompa, not that listed in his unit entry)
- Gargantuan Squiggoth
- Kustom Battle Fortress
- Kill Krusha Tank
- Kill Blasta
- Cobra
- Scorpion
- Lynx with Pulsar (but not with Sonic Lance)
- Tiger Shark (Escalation version)
- Orca Dropship
- Scythed Hierodule
- Barbed Hierodule
Fortifications at Waaagh!Fest
Fortifications from codeci and Strongpoint Assault are allowed at Waaagh!Fest 2015 with the exceptions noted above. Because of the problems this may cause with the setup of terrain, which is predetermined by the staff before the event in an attempt to create some sort of balance (hehe) for all players and armies, we have decided to approach fortifications in this manner.
During deployment, if either or both sides have fortifications of any kind, they will use this extra step in placing their models.
Roll to see who starts deployment first as normal.
The person who goes first places their Fortification first using these rules
- You may REMOVE ONE piece of terrain in YOUR deployment zone to make room for your Fortification if necessary. At least 50% of the terrain piece to be removed must be inside your deployment zone.
- If you remove a piece of terrain, your Fortification MUST occupy at least 50% of the area the original terrain piece occupied.
- The player who goes second now places their Fortification using the above same rules.
- Players now continue deploying their armies as per the standard rules.
- After the game is finished, terrain piece must be placed back in it’s original spot on the table.
There are a few items in the Strongpoint Assult book that have no model or size reference, in those cases, use this as a guideline:
Promethium Pipeline (or anything that has short/long sections): treat as similar sizes to Aegis Defense Line.
Void Shield Generator: Similar base size to Imperial Bastion – 5.5″ to 6″ square
The rest of da roolz.
What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure.
You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you will need during the course of regular play.
In order to keep the tournament running on schedule, when time is called for a round, all player’s must drop the dice and stop playing – no exceptions. Your being extremely close to winning is NOT justification for playing past the allotted time. Because of this, please be aware of the time left in the round and do not start a turn that EACH player cannot finish. If you were not clear on this DO NOT START A GAME TURN THAT EACH PLAYER CANNOT FINISH. “But I will win if we do another turn really fast” is NOT sufficient ground to start another turn. If you are that worried about it you are playing in the wrong tournament.
Bring at LEAST 5 Copies of your Army List (1 for the judge, if needed, 3 for your opponents, 1 for yourself). YOU ARE REQUIRED TO GIVE EACH OF YOUR OPPONENTS A COPY OF YOUR LIST BEFORE THE GAME BEGINS WHETHER THEY WANT ONE OR NOT. DO NOT claim you forgot your list and hand write one out for your opponents. People who do this at the time of a game almost always fail to add up their points correctly. The preferred list format is Army Builder. After that a spread sheet with all costs set forth on the sheet. Finally, if you do it by hand xerox/photocopy your list before hand and have the costs of EVERYTHING on your sheets.
Players are required to turn their rosters in to the organizers in advance of the tournament in an electronic format. Rosters must be submitted no later than June 16th. We need time to review and make sure things are ok before the tournament. Email your lists here (sukigod@bigshoota.com)
Give your opponent a copy of your list before the game starts. This is NOT optional. This tournament is full and open disclosure. If your opponent does not do this you are REQUIRED to note it on your sportsmanship score sheet. We will be looking for patterns.
Play your games, get done, go eat food and have a drink.
Tip your bartender and the bar wait staff. Do not be a cheap skate. These people are getting paid primarily on tips and we want them to have a good time as well. We also want them to welcome us back next year!
If you see someone that needs help carrying something, help them out without being asked.
Offer to buy your opponent a beer. It may not ‘technically’ be mandatory but it will help your karma.
If you cheat or have a crappy attitude you will be kicked out.
Scoring
Battle: There are 20 battle points which can be won for each game. Each of the three games will have different ways to garner battle points. Some standard fare such as kill points and targeting specific units will be present in some scenarios – others may not be so standard. Who knows?
Painting: Each player will be awarded up to 20 points towards their final score for paint. A completely unpainted army (which you are welcome to bring if you choose) will be awarded a zero while the army that Michelangelo and DaVinci got together to convert and paint would be worth 20.
Sportsmanship: Be honest but don’t be “that guy/girl”.
Prizes:
Ok, yes, it’s a bar tournament focused on the thrill of playing with toys, in a bar, but we still have to have prizes or no one would really come to play! That being said, there will be trophies and prizes. Best General (Overall), Best Sport (top Sportsmanship score – general consensus amongst staff in case of tie) and Best Paint will receive “trophies” befitting the event. There will be other fun door prizes as well depending on the volume of entrants. These will usually be somewhat themed and at the whim and creativity of the Waaagh!Fest staff.