Granite City Waaagh Fest
Comments Off on Squigs ahoy!

Squigs ahoy!


squigs-finalSo, after a few years of trying to make these happen, we’ve finally done it!Β  These are the big prize take aways along with the etched liter beer mug! About the size of a basketball, cuddly, and hungry as hell! You gotta play if you want a chance to win one of these cute squiggily beasts! There are open spots left so register today!

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See, We Make Life Easier For Waaagh!Fest! Attendees!


obj7Our spore bretheren, Brian, has been busily working his grots off for this years Waaagh!Fest! and has come up with something fun and themed for this years objective markers. Since he’s gone through all that trouble, this mean YOU, the player, will not need to bring your own objective markers to Waaagh!Fest! as they will be provided for each game. πŸ™‚

See, we DO love you folks!

Comments Off on Important Announcement: Ahem, hem hem….

Important Announcement: Ahem, hem hem….


Games Workshop dropped a whole shed-load of FAQ’s yesterday. Everyone gets updated for 7th Edition (except Sisters…). Yay! Since almost all of these changes/FAQ’s/errata’s are focused on the conversion to 7th Edition, we will NOT be using these new FAQ’s for Granite City Waaagh!Fest! this year.

Yes, there are certain fixes that would balance things out (Helldrake templates) but would you really like to give up all of your psychic powers? (JotWW anyone?) Because it will be nearly impossible to cherry pick which changes are valid and which ones to ignore, we’ve chosen this route instead for the sake of simplicity for everyone.

Again, we are NOT using the new FAQ’s for Waaagh!Fest! Please use the last possible, known FAQ for the BRB and your codex. I will be looking for an archived set up links for those who don’t have them already and post it here.

Comments Off on Waaagh!Fest! Shirts Finalized, Get’em Now!

Waaagh!Fest! Shirts Finalized, Get’em Now!


Time to let the artist nob and design boyz have a bit of a respite as they’re finally done with the t-shirt design, and you won’t want to miss this one!

As most years, we’ve been lucky enough to get Deviantart star, Taytonclait, as our “resident” orky artist. The shirts are $16.00 and are only produced in very small quantities once a year, so yes, we can call them Limited Edition (and charging more πŸ˜‰ )

Head on over to the official Waaagh!Fest! t-shirt order page to snag yours today!

Comments Off on Roolz Update

Roolz Update


I know, it’s a little thing, but you’d be surprised at how many “little things” I get questions about πŸ˜‰

Because we’re so cool and don’t want all of you having to do more work than necessary, players will not be required to bring their own objective markers for this years tournament. See? We’re looking out for ya all! That, and Brian has a streak for self torture having to produce all of the markers himself for this years theme (he offered, we didn’t lock him in a Black Ship or anything).

So, long story short, you don’t have to provide your own objective markers this year.


Comments Off on Waaagh!Fest! T-Shirts Now Available To Order

Waaagh!Fest! T-Shirts Now Available To Order


teaser2Listen up ya worthless grots. We’ve put the Waaagh!Fest! armor (t-shirts) up for sale today on our site. Head on over and check out the in-process design and grab yers today! As we’ve been able to manage for the last three years, we have the amazingly talented DeveantArt artist, TaytonClait on board doing a custom themed piece of work to liven up our shirts and artwork. We’ve finalized the lineart and are now working into the coloring phase. His work has been seen on our shirts at many RTT tournaments and GT events over the years and we’re so glad to continue having him work with us on these.

There’s only about four weeks to place your order so we can get them back from the printer in time so don’t delay!

Comments Off on Imperial Knights added to Waaagh!Fest Lineup

Imperial Knights added to Waaagh!Fest Lineup


ork-nobIt has become official, the new Codex: Imperial Knights is legal at our little bar fight. For those that wish to bring these new, easy to transport models/armies ( πŸ˜‰ ), you must also have a copy of the superheavy rules with you to verify any disputes that may arise from other players inexperience with this slightly different ruleset, much the same as you would with Forgeworld items.

There’s been a lot of inquiries about this codex and it seems to be an interesting fit. As much as I’m hoping to see them at Waaagh!Fest,Β  I’ll personally buy a beer for the first person who takes one down with orks πŸ˜‰ Not even kidding.

As usual, email me with questions or post to the Frozen North Gaming Club group on Facebook.



Comments Off on Update all da Roolz!!!

Update all da Roolz!!!


Ork_WarbossAll right, after much gnashing of teeth, screamin’ and hollerin’, and a few teef knocked out, da Waaagh!Fest staff proudly present you wif: Da Roolz fer Waaagh!Fest 2014!

With the pace of releases Games Workshop has recently set (slow down, dammit!), we know there may be some instances where decisions will need to be made between now and then, but for those who want a jump start of planning, these are the rules we will be using for Waaagh!Fest 2014. Some interesting things and changes of note for those who don’t want to dig deeper yet:

  • Escalation = Out
  • Stronghold Assault = In EXCEPT the Aquila Strongpoint
  • Forgeworld Models = In if “Warhammer 40K Approved”
  • Forgeworld Armylists = In as long as they’re codex models or meet the above criteria
  • Dataslates = In
  • Formations = Out

We like the idea of cool models being shown off but we also spend quite some time on setting up the terrain to be somewhat balanced so a compromise has been struck so we’ve decided to include fortifications from Strongpoint but there is a specific way to deploy these models, check the rules page out for how this will effect the deployments if you have an questions.

That should sum up the major differences between this and last years Fest. Can’t wait to see all of you here, have beer with ya watch everyone stomp da hell outta everyone else.

As usual, any questions or concerns, contact me here: Randy Tenvoorde –

Comments Off on Granite City Waaagh!Fest Registration Now Open

Granite City Waaagh!Fest Registration Now Open


waaaghfest4Got the grots finally cleared out of the server room so things can get beck to working the way they should.

Tadaaa! Registration is now open for the Granite City Waaagh!Fest IIII – 2014. Here’s the details you might need to at least sign up.

Date: June 28th, 2014
Location: Moose Lodge 1400 in Waite Park, MN
Registration Fee: $30
Slots Available: 48

You must register online through our registration page. Registration through the form does not guarantee you a spot, completing the transaction through Paypal DOES. If you have any problems with the registration software, please let me know here…

Of course this is way ahead of the event but we need registration money to start setting up things before the event like; registering the hall, swag and giveaways, trophies and prizes.

Of course there will be t-shirts as usual but were a bit far out from anything concrete form yet. Announcements will be made as soon as we know something there.

As we all know there’s lots of noise on the new books put out and as I mentioned a couple of posts ago, we are talking, reading, researching, and duking it out over beers as to how we’re going to treat everything. We’re just a little small dinky bar event, I can’t image the chaos this is causing the larger GT style events.

We’re already working on missions and themes and ideas for cool, unique prizes. I just need to find out if I can give beer away at a public event without a license…


Comments Off on Granite City Waaagh!Fest Date Official!

Granite City Waaagh!Fest Date Official!


All right you no gud gits, listen up ‘ere. Accordin to all the info you mighta heard, dey’z all wrong. Da Granite City Waaagh!Fest will be held on Saturday (duh) June 28th, at da same place as last years throwdown.

And a nuver ting, some ‘umie or sumtin said last time we’z gunna paste some roolz ‘ere. Well, ‘ez ded wrong! Dey’z all still knockin’ ‘eadz back dere tryin’ ta figure out if we can bring da big killy, shooty and ded ‘ard stuffs or not.Β  We’ll letcha know when we’z know sumtin’